﻿using System.Runtime.InteropServices;

namespace GamepadDriver
{
	[StructLayout(LayoutKind.Explicit)]
	public struct MOUSEKEYBDHARDWAREINPUT
	{
		[FieldOffset(0)]
		public MOUSEINPUT mi;

		[FieldOffset(0)]
		public KEYBDINPUT ki;

		[FieldOffset(0)]
		public HARDWAREINPUT hi;
	}
}